Through the essence of absurdist philosophy and light-hearted humour, Mimicry explores the attribution of human characteristics to inanimate objects. This psychological phenomenon is often referred to as anthropomorphism. Mimicry is a whimsical allegory of form, behaviour and body language. With an emphasis on precise tailoring and meticulous details, garments are created for longevity, timelessness and slow consumption that outlast trends. Through creating biomorphic silhouettes and the distortion of human forms, it studied how inanimate sculptures can trigger an emotional response. Consisting of garments and accessories, these fashion items are body as bodily adornments.
Furniture is designed and made in relation to the garments. For example, the circle art frame serves as an alternative to a conventional hanger, where the circle jacket is hung and can be "peeled" off. This blurs the boundaries between art and fashion, presenting the transition from being at home too long, almost being one with our furniture, to getting dressed and going out. While I had not originally envisioned my designs to respond to COVID per se, it turned out to be a relatable sentiment.
I also made a fashion film, MIMICRY (IN THE HOUSE) to showcase the collection. The film examines the peculiar mundanes of everyday life at home, like hanging out in the living room, dining, and cutting hair. The circle frame is a conceptual monolith and recurring motif in the film.
The accessories from the collection Mimicry will be available for pre-order at the end of August 2020.
Grace is a fashion designer based in New York. Her womenswear collections often depict an eccentric elegance through subtle subversions of classical tailoring. She emphasizes on precise details and quality and is devoted to creating timeless pieces with longevity. Often peculiar but functional, these garments depict a form of intelligent femininity. Grace believes that fashion should be multidisciplinary and constantly looks to collaborate with different art forms. Grace worked at companies like Thom Browne during her time at Parsons and has worked with a wide range of disciplines including womenswear, bag/shoe construction, jewelry and knits. She combines technology like 3D-printing and CAD, with traditional methods of garment construction as an approach to sustainability.